Web games, Flash and Actionscript.

Archive for the 'Game Design' Category

Obversity and RPS Blockade: Making the game and changing the focus

I’ve been asking people what they want to read about on this blog, and most people who are interested at all have asked me to write about my games and how I developed them. I only have one current game that is far enough along to discuss without fear of having the idea stolen, and it’s a game that has actually had a pretty large impact on my focus. As you’ll see, what started out as a simple game design ended up changing my entire site, and birthing a few other games.

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Introduction to game design, the PG way

This article isn’t going to teach you how to make a game.
It won’t hold any super-duper scripting tricks.
What I want to cover is the basic thought and planning process I use to design a game.

Now in all honesty, I am FAR from traditional in my work habits. I juggle more designs then I am actually capable of building, I drink while I work and I cut a lot of corners. But I do have some traditional habits that I think are always good to abide by.

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